﻿//
// Copyright (c) 2011 David Díaz & Fran Pedreira
//
// This file is part of PlanSim.
//
// PlanSim is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// PlanSim is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with PlanSim. If not, see <http://www.gnu.org/licenses/>.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using PlanSim.Core;

namespace PlanSim.Interfaz
{
    public partial class FormConfiguracion : Form
    {
		public Configuracion configuracion;

        public FormConfiguracion()
        {
            InitializeComponent();
			configuracion = new Configuracion();
            //configuracion.num_procesadores = 3;
        }

        private void bAddCola_Click(object sender, EventArgs e)
        {
            /*FormCola form = new FormCola(configuracion);
            if (form.ShowDialog(this) == DialogResult.OK)
            {
                //Aqui añadimos los datos
               // fCola.cb.tag = 0;
                //Text = configuracion.num_procesadores + " Procesadores";
            }*/
        }

        private void bAddProceso_Click(object sender, EventArgs e)
        {
           /* FormProceso form = new FormProceso(con);
            if (form.ShowDialog(this) == DialogResult.OK)
            {
                //Aqui añadimos los datos
                // fCola.cb.tag = 0;
                //Text = configuracion.num_procesadores + " Procesadores";

            }*/
        }

    }
}
